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Learning Supportive Game Features and Flow Experience: Applying Self-Determination Theory and Flow Theory (Poster 19)

Sat, April 15, 8:00 to 9:30am CDT (8:00 to 9:30am CDT), Hyatt Regency Chicago, Floor: East Tower - Exhibit Level, Riverside West Exhibition Hall

Abstract

This interdisciplinary research team has examined the students’ reactions to the learning supportive game features based on Basic Psychological Need theory, which is one of the sub-theories of Self-Determination Theory (Ryan & Deci, 2000). These game features were designed to mainly support students’ competence and autonomy need satisfactions. Participants were the 164 undergraduate students enrolled across the four sections of two Biology-related courses in a university in Canada. The participants completed demographic questions before gameplay and a learning-support satisfaction questionnaire and a flow questionnaire after gameplay. Our findings provide empirical data supporting the different use of game features and students’ different perceptions of them.

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