Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
About AERA 2023 Annual Meeting
Program Information
Key Dates / FAQ
Search Tips
Change Preferences / Time Zone
Sign In
Session Type: Symposium
This symposium draws upon scholarship from across the globe to explore when, why, and how videogames are and are not being adopted in K-12 classrooms. Systematic reviews complemented by empirical research offer well-rounded perspectives of the possibilities supported and stymied by pedagogical innovations and obstacles. Additionally, theoretical models offer new ways to envision enactments of videogames and the related meaning making and pedagogical turns that further inform research and practice.
Layering Literacies and Meta-Gaming in Counter-Strike: Global Offensive: An Ethnographic Study - Elisavet Kiourti, European University Cyprus
Stardust and Statistics: Situated Language and Literacies in Pokémon GO Guides - Kelly M. Tran, Evolved Play
Digital Games in the L1 English Classroom: From Personal to Critical Literacies - Alex Bacalja, The University of Melbourne
Digital Games, Literacy, and Language Learning in L1 and L2: A Comparative Systematic Review - Thorkild Hanghøj, Aalborg University; Kristine Kabel, Aarhus University; Signe HANNIBAL JENSEN, University of Southern Denmark