Session Summary

Designing and Validating Games to Measure Social and Emotional Learning: Validation Results and Lessons Learned

Sat, April 15, 9:50 to 11:20am CDT (9:50 to 11:20am CDT), Swissôtel Chicago, Floor: Event Centre, 1st Floor, Vevey 3

Session Type: Symposium

Abstract

The rationale for using games for measurement purposes is that games can offer engaging interactions requiring domain knowledge and skills, and the capability to collect moment-to-moment observations of learners’ in-game choices and actions. This symposium focuses on a multi-institutional effort to develop and validate three games to measure social and emotional learning skills. The games were based on the Arthur franchise. The symposium collectively addresses (a) the potential of game-based measurement; (b) issues in designing games specifically for measurement purposes while being engaging and faithful to the Arthur characters; (c) the use of psychometric models for gameplay data; and (d) validity evidence from a pilot validation study and from the use of data from players "in the wild."

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