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Session Type: Symposium
The rationale for using games for measurement purposes is that games can offer engaging interactions requiring domain knowledge and skills, and the capability to collect moment-to-moment observations of learners’ in-game choices and actions. This symposium focuses on a multi-institutional effort to develop and validate three games to measure social and emotional learning skills. The games were based on the Arthur franchise. The symposium collectively addresses (a) the potential of game-based measurement; (b) issues in designing games specifically for measurement purposes while being engaging and faithful to the Arthur characters; (c) the use of psychometric models for gameplay data; and (d) validity evidence from a pilot validation study and from the use of data from players "in the wild."
Why Measure Social and Emotional Learning Using PUBMEDIAORG1 Games for Ages 4–6? - Jeremy Roberts, Public Broadcasting Service; Silvia Lovato, PBS KIDS Digital; Kelly Corrado, Public Broadcasting Service; Cosimo Felline, Public Broadcasting Service
Designing Compelling Digital Games for Measurement - Bill Shribman, WGBH
Application of Advanced Psychometric Models to Population Game Play Data From Arthur Games - Yon Soo Suh, NWEA; Kilchan Choi, University of California - Los Angeles; Tianying Feng, University of California - Los Angeles; Charles Parks, University of California - Los Angeles; Gregory K.W.K. Chung, University of California - Los Angeles; Elizabeth Redman, University of California - Los Angeles
Using Game Play to Measure Children's Social and Emotional Learning: A Validity Study - Elizabeth Redman, University of California - Los Angeles; Charles Parks, University of California - Los Angeles; Joanne Michiuye, University of California - Los Angeles; Yon Soo Suh, NWEA; Gregory K.W.K. Chung, University of California - Los Angeles; Junok Kim, University of California - Los Angeles; Noelle Griffin, University of California - Los Angeles