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Session Type: Virtual Paper Session
Comparing and Validating the Three-Measurement Models of Teacher Support Questionnaire in Game-Based Learning - Gulsah Kacmaz, McGill University; Adam Kenneth Dubé, McGill University
Differentiated Instruction in Digital Video Games: Teacher Candidates Using Technology to Meet All Learners' Needs - Mohammed Estaiteyeh, Brock University; Isha DeCoito, Western University
Evaluating Educational Video Games for Playability, Learning, and Culturally Relevant Instruction - Matthew Duvall, University of Pennsylvania; Lei Chai, University of Pennsylvania; Xinwei Deng, University of Pennsylvania; Saida Harpi, University of Pennsylvania; Kyungmin Lee, University of Pennsylvania; yuqi Wang, University of Pennsylvania; Kunyi Xia, University of Pennsylvania; Yiran Zhou, University of Pennsylvania
Examining Middle School Students' Creativity and Perceived Learning Through Immersive Virtual Reality–Based Learning in STEAM Lessons - Yang Liu, Syracuse University; Ruixue Liu, Northwest Normal University; Jing Lei, Syracuse University
Teacher Self-Efficacy During the Development of a Computer Science Curriculum Integrating Game Design and Unity - Charles B. Hodges, Georgia Southern University; Mete Akcaoglu, Georgia Southern University; Selcuk Dogan, Georgia Southern University; Andrew Allen