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Session Type: Virtual Paper Session
An Engagement-Aware Predictive Model to Evaluate Problem-Solving Performance From Process Data - Jinnie Shin, University of Florida; Wallace N. Pinto, University of Florida; Bowen Wang, University of Florida; Mark J. Gierl, University of Alberta
Assessment for Learning in Immersive Virtual Environments: An Evidence-Centered Game Design - Jillianne Code, University of British Columbia; Kieran Forde, University of British Columbia; Rachel Ralph, Simon Fraser University; Nicholas Zaparyniuk, Simon Fraser University; Aashay Mehta, Simon Fraser University; Chelsea Chang, Centre for Digital Media; Zhuoyun Wei, Centre for Digital Media; Lucy Hu, Centre for Digital Media; Shouyu Yang, Centre for Digital Media; Benson Wu, Centre for Digital Media
Computer-Based Scaffoldings Facilitate Students' Metacognitive Monitoring and Problem-Solving Efficiency in an Intelligent Tutoring System - Tingting Wang, McGill University; Juan Zheng, Lehigh University; Chengyi Tan, McGill University; Alejandra Ruiz-Segura, McGill University; Xiaoshan Huang, McGill University; Susanne P. Lajoie, McGill University
Engagement Patterns and Supporting Game Features in Personalized Role-Playing Game - Lin Zhong, Southern Illinois University - Carbondale
Validation of Three Game-Based Executive Function Measures: How Does Intrinsic Motivation Impact the Measuring Outcomes? - Ming Chen, Graduate Center - CUNY; Bruce D. Homer, Graduate Center - CUNY; Jan L. Plass, New York University