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Speaking Simulations in Virtual Reality for EFL (English as a Foreign Language) Learners Developing Conversation Skills for Situated Learning

Fri, April 12, 4:55 to 6:25pm, Pennsylvania Convention Center, Floor: Level 200, Exhibit Hall B

Abstract

This mix-method research aims to investigate the effect of speaking simulations in the virtual reality application Immerse on EFL (English as a Foreign Language) learners’ conversation skills, including vocabulary, grammar, fluency, accent and comprehension, and the instructor and students’ perceptions of VR-assisted learning experience for situated learning. Sixteen freshmen at a Chinese public university participated in six task-based speaking simulations. Data collection instruments included a pre and post-test, a pre and post-survey, the instructor’s reflective journal entries, and semi-structured interviews with the students and the instructor. The results indicate that the students’ conversation performance improved after the six speaking simulations and that the instructor and the students had a positive perception of the VR-assisted learning experience for situated learning.

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