Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Change Preferences / Time Zone
Sign In
X (Twitter)
This paper provides an empirically driven theoretical foundation for the plant turn—a turn that acknowledges the agencies of vegetal life—in the design of computationally rich urban environmental education. I show how relating to plants as agentic and responsive was a source of innovation in the design of a computer learning environment in a midwestern urban public library that sought to connect computer programming education to the library’s urban gardening program. I report on a design process where I treated plants as collaborators with their own unique contributions and ways of being. Relating to plants in this way fostered opportunities for children to learn computing in ways that were grounded in the library’s commitment to urban gardening.