Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Change Preferences / Time Zone
Sign In
X (Twitter)
Employing activity theory as an analytical lens, the current study aims to address how adaptive scaffolding embedded in a game-based PBL learning environment has been used in class. Fifty-four students across three classes from two middle schools participated in the study. Through interaction analysis, we found that adaptive scaffolding promoted students’ collective participation. However, due to misalignment between intended and enacted use of the scaffolding and conflicts among individuals’ goals, the elicited engagement did not necessarily lead to productive scientific discussion. Based on the results, suggestions pertaining to computer-generated scaffolding adaptive to students’ learning status are discussed.
Daeun Hong, Indiana University
Haesol Bae, University at Albany - SUNY
Tianshu Wang, North Carolina State University
Chen Feng, Indiana University
Xiaotian Zou, Indiana University
Cindy E. Hmelo-Silver, Indiana University
Krista D. Glazewski, North Carolina State University
Bradford Mott, North Carolina State University
James C. Lester, North Carolina State University