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Effects of Digital Game-Based Learning on Student’s Problem-Solving Ability: A Three-Level Meta-Analysis (Poster 46)

Sun, April 14, 11:25am to 12:55pm, Pennsylvania Convention Center, Floor: Level 200, Exhibit Hall A

Abstract

In this study, we conducted a three-level meta-analysis to examine the impact of DGBL on problem-solving ability and explored a range of moderating factors that might contribute to the inconsistency in primary studies. Through a systematic literature search, a total of 22 primary studies comprising 63 effect sizes were identified. The results indicated that DGBL could effectively enhance students’ problem-solving ability (g = 0.616), with significant heterogeneity observed between studies. Furthermore, our findings suggested that studies focusing on the perception of problem-solving ability yielded significantly larger effect size compared to studies focused on problem-solving skill. We discussed potential explanations and implications of these findings, as well as the limitations and future directions for research.

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