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This study investigated how design students used self-explanation practices to develop a two-week pilot program on sneaker manufacturing to promote computational making and STEAM identity among Black high school students. The study used the self-explanation effect to investigate: 1) how designers used virtual reality tools to create sneaker models and 3D printers to fabricate technical packs (tech packs) for rapid prototyping; and 2) how do self-explanation and iteration practices for creating curriculum support the construction of mental models and computational making skills.