Paper Summary
Share...

Direct link:

Effects of Emotional Tones and Pacing in Computer-Based Learning (Poster 4)

Thu, April 11, 9:00 to 10:30am, Pennsylvania Convention Center, Floor: Level 200, Exhibit Hall A

Abstract

This present study implemented two experiments, examining the effects of valence and arousal of background images in system-paced and learner-paced multimedia environments, respectively. In both experiments, junior high school students were randomly assigned to one of the four experimental groups in a 2×2 factorial design with valence (positive/negative) and arousal (low/high) as two between-subjects factors. The results regarding retention across both experiments did not reveal significant interaction effects. For transfer, the results in Experiment 1 (system-paced) showed that high-arousing images significantly outperformed low-arousing images when positively valenced, while low-arousing images significantly outperformed high-arousing images when negatively valenced. The results in Experiment 2 (learner-paced) showed that negative valenced images outperformed positively valenced images when their arousal levels were high.

Authors