Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Change Preferences / Time Zone
Sign In
X (Twitter)
This presentation is part of a one-year connective ethnography that examines how the relational and sociopolitical dimensions of family life are imbued and transformed across homes and digital playspaces. Specifically, we investigate how three Brazilian immigrant children and their parents collaboratively engaged on Roblox – a free, online “sandbox” gaming platform in which players use digital tools to create customized worlds. Drawing on game studies’ concept of bleed and the literature on transnational childhood and family digital cultures, our findings show how participants accomplished sustained relational work across analogue and virtual playspaces by forging avenues for affinity, transpatial sensemaking, and relational bleed. Children and families did so in spite of the ideological and ludic (i.e., game-based) constraints encountered on Roblox.