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Game-based learning (GBL) occurs in the middle of dynamic interactions between students, teachers, curriculum, and game. Prior work suggests that curriculum is necessary for explicit learning goals to be met outside of the game for students. In this work, we explore how students perceived and engaged with a teacher-developed curriculum intended to support their GBL in a new science game: Wake: Tales from the Aqualab. We explore ways in which game and curriculum can interfere with one another when they are placed in an authentic classroom setting, and discuss implications for game-based learning in future implementations.