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This study investigates the effects of an online problem-based learning (PBL) game on computational thinking (CT) skills and attitudes towards computer science (CS) in comparison to Scratch, a widely used learning tool. Two 6th-grade classes in South Korea, forming the control group (using Scratch) and the experimental group (using the online PBL game), were engaged in the intervention for a six-week duration. Results showed that the experimental group outperformed the control group in both CT skills and attitudes towards CS after the intervention, suggesting the educational potential of online PBL games in CS education. Based on the findings, we discuss its implication on CS education, along with future research direction.