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Augmented reality is a technology that integrates the physical and digital worlds, offering benefits in education, such as enhanced motivation, collaboration, and improved spatial abilities. However, it also presents challenges, including cognitive load and usability issues. This study investigates AR's usability in science education, focusing on a prototype application called HoloOrbits. Experts in instructional design and subject matter were invited to test the application and provide feedback. The study reveals positive experiences with immersion and subject matter representation but highlights challenges with menu navigation and interaction methods. User-centric approaches, such as voice commands and intuitive controls, are suggested. The findings emphasize the significance of considering user experience in designing AR applications and underscore AR's potential as a tool for science learning.