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Session Type: Paper Session
Examining Impacts of Two Fantasies on University Students’ Behavioral Engagement in Gamified Learning Experience - Shurui Bai, The Education University of Hong Kong; Timothy Khe Foon Hew, University of Hong Kong
Investigating How Parents’ Beliefs and Engagement Styles Influence Views on Digital Games for Learning - Meagan Kathleen Bromley Henry, EDC Center for Children and Technology; Kate Levin, New York University; Tanya Smith-Sreen, New York University
Predicting Student Engagement in Technology-Based Interactive Reading - Beata Beigman Kelbanov, Educational Testing Service; Jonathan P. Weeks, American Institutes for Research; Sandip Sinharay, Educational Testing Service
Unfolding Mobile-Assisted Language Learning (MALL): A Case Study on Smartphone Usage for Second Language Learning - Merve Cerit, Stanford University; Xinjie Chen, Chinese University of Hong Kong; Thomas Robinson, Stanford University; Nilam Ram, Stanford University; Byron Reeves, Stanford University; Nick Haber, Stanford University
What Happened to My Codes While I Programmed in a Puzzle-Based Programming Environment? - Wei Yan, Northern Arizona Unviersity; Feiya Luo, University of Alabama; Maya Israel, University of Florida; Ruohan Liu, Seattle University; LaToya Chandler, University of Florida