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Session Type: Roundtable Session
A First Validation of the Gamification User-Types Hexad Scale for Digital Learning Systems - Simon Schultze, St. Gallen University of Teacher Education; Jan Hochweber, St. Gallen University of Teacher Education
Exploring Online Gamified Grammar Training: The Role of In-Game and Facilitator Support - Chaewon Kim, Florida State University; Hyangeun Ji, University of North Texas; Luke West, Florida State University
STEM Gaming in Action: Using Student Likes and Dislikes to Improve Game-Based Learning - Hillary Gould, University of Missouri; Fan Yu, Arizona State University; Wenyi Lu, University of Missouri; JG Griffin, University of Missouri
The Effect of Game Experience on Students' Creative Performance in Video Game Environments - Shuyu Huang, Chengdu University; Meihua Qian, Clemson University; Qianyi Gao, University of Iowa
Creativity Assessment in the Game-Based Learning Environment: A Review of Recent Research - Meihua Qian, Clemson University; Qianyi Gao, University of Iowa; Shuyu Huang, Chengdu University; Xianyong Wang, Clemson University; Jubie Tan, Binghamton University - SUNY