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This study aims to examine participants' experiences in adapting a virtual reality (VR)-based curriculum on diversity, equity, and inclusion (DEI) and their perceptions of the effectiveness of the curriculum. Utilizing a mixed-methods approach, the research team collected quantitative and qualitative data using the Technology Acceptance Model (TAM) survey, in-depth interviews, a focus group, and open-ended questions from the survey. We identified several themes that pose challenges and create opportunities for the participants. The challenges include access issues, virtual space adjustment, avatar representation, lack of human touch, and inflexible pacing. The opportunities include technology affordances, impactful learning, and human-centered design strategies. The research findings further our understanding of VR as a platform for learning sensitive diversity, equity, and inclusion topics.
Chientzu Candace Chou, University of St. Thomas (MN)
Rama Kaye Hart, University of St. Thomas
Aura N. Wharton-Beck, University of St. Thomas (MN)
Kha A. Yang, University of St. Thomas (MN)
Stephanie M. Nordstog, University of St. Thomas (MN)
Nouf Alshareef, University of St. Thomas
Sharon Espeland, University of St. Thomas