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Digital game-based learning has gained significant attention in language teaching and technology. While digital game-based second language learning (DGBL2L) offers benefits, designing interventions that integrate comprehensive language skills and robust theoretical frameworks remains challenging. This study, part of a multiphase research project guided by Sociotechnical-Pedagogical Systems Theory, evaluates a virtual world game incorporating task-based language teaching pedagogy that supports intermediate English language learners’ listening, speaking, reading, and writing skills development. Eight international students participated in this study. Data collected via post-game interviews and thematically analyzed. The study highlights learners’ in-depth learning experiences facilitated by the intervention, aligning with its design intentions. The findings suggest a theoretically grounded approach and offer directions for future research and development in this evolving field.