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Teachers’ views impact if and how technologies are integrated into classroom practice, and research demonstrates digital game-based learning can support student learning across content areas. Yet, quantitative examinations of teachers’ views on digital game-based learning in literacy education are limited. This study establishes the Gaming and Literacy Education (GALE) Scale as a reliable and valid measure for examining literacy teachers’ perspectives on digital games and learning. The GALE Scale is a 21-item five-factor model created by conducting an exploratory factor analysis with survey data from 516 literacy teachers followed by a confirmatory factor analysis with data from another 516 teachers. Scholars can utilize the GALE Scale to examine teachers’ views on digital games and literacy learning across time and contexts.