Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Change Preferences / Time Zone
Sign In
Bluesky
Threads
X (Twitter)
YouTube
This study systematically reviewed the design features of effective virtual reality (VR)-supported scenario-based learning (SBL) in formal education. Using Schank's goal-based scenario (GBS) framework, 30 peer-reviewed journal articles were analyzed. The findings confirm that VR-SBL primarily occurred in higher education settings to develop either cognitive and psychomotor skills. Also, the results show the prevalence of single-role scenarios, goodwill quests, guided operations, and verification feedback in VR-SBL. These insights suggest the need for future research to focus on expanding VR-SBL into K-12 education, purposeful design for affective learning, providing detailed scenario designs, and investigating effective VR instructional strategies.