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Not Just Fun, But Learning: Using a Design-Based Research Approach to Gamify the Morphological Instruction (Poster 37

Sun, April 27, 8:00 to 9:30am MDT (8:00 to 9:30am MDT), The Colorado Convention Center, Floor: Exhibit Hall Level, Exhibit Hall F - Poster Session

Abstract

This study adopted a design-based research approach to gamify the morphological instruction and examined whether and how the improvement of gamification design leads to better reading outcomes and engagement. The results in iteration A showed the gamified morphological instruction was more effective than non-gamified face-to-face morphological instructions on morphological awareness but not on reading comprehension and affective engagement. In iteration B, enhanced versions of gamified approaches (mixed and non-digital gamification) were developed based on the findings of iteration A. The results showed that the gamified groups performed better than the non-gamified face-to-face group in morphological awareness, reading comprehension and learning engagement. A set of design principles were proposed to guide the future effective gamification design.

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