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"Beneficial in the Real World": Annotations Support Learning and Quizzes Boost Competence Experience in Virtual Reality (Poster 31)

Sun, April 27, 11:40am to 1:10pm MDT (11:40am to 1:10pm MDT), The Colorado Convention Center, Floor: Exhibit Hall Level, Exhibit Hall F - Poster Session

Abstract

This paper explores the role of instructional support in fostering learning in VR. We conducted an experiment with N = 126 10th graders in a school setting. Participants engaged in a science learning environment with explanatory figures and auditory explanations. The experiment used a 2x2 factorial approach, with annotations (i.e., labels of important terms) and quizzes (i.e., self-assessment through questions) as the two instructional support conditions. We used knowledge tests and attention and competence experience surveys as instruments. Annotations significantly enhanced recall knowledge acquisition and attention while also improving competence experience. Quizzes, on the other hand, primarily boosted competence experience. These findings provide valuable insights into the effectiveness of annotations and quizzes as instructional support methods in a real-world context.

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