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There has been considerable focus lately on the decrease in children’s out-of-school reading habits (Marsh, 2023; Rosenberg, 2023; Scholastic 2019). Yet, these sources define reading only as books. There are many benefits from playing video games, but little information about the quality of literacy opportunities in games. This study evaluated what literacy opportunities are offered in games by analyzing the game text, auditory language, media, and social interactions. All games offered some literacy practice but varied greatly in type of literacy opportunities. Some games offered considerable vocabulary and sustained reading practice, while others focused on media and visual storytelling. The games required complex literacy skills, offering valuable literacy practice.