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This study describes the development and evaluation of a game-based curriculum intended to facilitate students’ critical reflection and evaluation skills regarding fake news in the post-truth era. Preliminary data were obtained through an eight-week extracurricular class with 22 students in China. We analyzed how these 22 participants understand and interact with news issues in a simulated post-truth context. The results reveal the effects of current curriculum design, and indicate the educational potentials for adopting game-based approach to enhance adolescent students’ susceptibility to fake news.