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A significant challenge in developing Computational Thinking (CT) skills is the performance disparity between male and female students. Digital games, widely used to teach CT concepts to K-12 learners, typically adopt a third-person rather than a first-person perspective in character-based gameplay. This study examines the impact of these two perspectives (first-person versus third-person) on CT skill development among middle school students in a game-based learning environment. Fifty-two middle school students were randomly assigned to play either a third-person or first-person version of a block-based CT game. The findings reveal that female students performed significantly better in the first-person version, underscoring the importance of game design considerations that enhance female students' engagement with CT in game-based learning environments.