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Divergent Play: Assessing Assets Through Educational Gameplay (Poster 32)

Sun, April 27, 11:40am to 1:10pm MDT (11:40am to 1:10pm MDT), The Colorado Convention Center, Floor: Exhibit Hall Level, Exhibit Hall F - Poster Session

Abstract

Game-based assessment (GBA) often centers on separating learners based on proficiency or attainment of a given construct. In this work, we consider how GBA methods may be reenvisioned with influences from data feminism and neurodiversity studies to pursue a broader, asset-based description of player learners. Using extensive literature review and evidence-centered design practices, we developed an asset-based model for learners in Shadowspect, a previously validated GBA. We collected interaction logs from undergraduate students of various neurotypes who were recruited to play the game and developed holistic models. Through this process we recognize a duality of assets and thus features of the data that would benefit scholars to consider when developing future GBA.

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