Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Change Preferences / Time Zone
Sign In
Bluesky
Threads
X (Twitter)
YouTube
Game-based assessment (GBA) often centers on separating learners based on proficiency or attainment of a given construct. In this work, we consider how GBA methods may be reenvisioned with influences from data feminism and neurodiversity studies to pursue a broader, asset-based description of player learners. Using extensive literature review and evidence-centered design practices, we developed an asset-based model for learners in Shadowspect, a previously validated GBA. We collected interaction logs from undergraduate students of various neurotypes who were recruited to play the game and developed holistic models. Through this process we recognize a duality of assets and thus features of the data that would benefit scholars to consider when developing future GBA.