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Scalable Game Design has been implemented in elementary to high school, and is designed to be accessible. Studies have examined how video games affect students’ self-efficacy and interest in STEM fields. However, research on the impact of video games on students’ STEM self-efficacy and academic performance has yielded mixed results. There are few rigorous experimental studies in this area. This motivated us to conduct a randomized controlled trial evaluation of eDGE (eSTEM Designing Games for Education) to explore the relationships between SGD experiences and the CS interest and self-efficacy of 5th grade students, a crucial period when many begin to form their career and academic identities. eDGE integrated SGD with the AgentCubes environment to support game design and simulation development.