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This design-based research project explores how after-school educators learn to develop and iterate upon pedagogical prototypes as they implement robust relational practices necessary for future-oriented work with youth. Within this orientation, this study examines how designed gaming environments, organized around socio-cultural notions of learning, have particular affordances for teacher learning where educators, alongside youth, creatively prototype agentic identities, equitable forms of participation, and embed new values and social relations into just virtual worlds, within the context of video game play. The central conjecture of this study is that the tools and participation frameworks of designed gaming environments will support educators in developing robust frameworks for equitable relationship-building as part of their larger conceptualizations of speculative pedagogies.