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A Systematic Literature Review on Design Features of Scenario-Based Learning in Virtual Reality (Poster 32): SIG-Design and Technology, Stage 2, 8:03 AM

Sun, April 27, 8:00 to 9:30am MDT (8:00 to 9:30am MDT), The Colorado Convention Center, Floor: Exhibit Hall Level, Exhibit Hall F - Stage 2

Abstract

This study systematically reviewed the design features of effective virtual reality (VR)-supported scenario-based learning (SBL) in formal education. Using Schank's goal-based scenario (GBS) framework, 30 peer-reviewed journal articles were analyzed. The findings confirm that VR-SBL primarily occurred in higher education settings to develop either cognitive and psychomotor skills. Also, the results show the prevalence of single-role scenarios, goodwill quests, guided operations, and verification feedback in VR-SBL. These insights suggest the need for future research to focus on expanding VR-SBL into K-12 education, purposeful design for affective learning, providing detailed scenario designs, and investigating effective VR instructional strategies.

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