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This experimental study (n = 54) uses Kahoot! as a technological instrument, the MSLQ (Pintrich, 1991), a teacher-made achievement test to investigate how question-generated influences on learning motivation and outcomes for two classes of sixth-grade students in an elementary school. The main findings indicate: (1) student question-generated can improve learning motivation, especially in self-efficacy for learning and performance; (2) there is no significant different on learning outcomes between two groups.