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Revisiting James Paul Gee’s “What Videogames Have to Teach Us About Learning and Literacy”: Critical Perspectives for the 21st Century

Wed, April 23, 9:00 to 10:30am MDT (9:00 to 10:30am MDT), The Colorado Convention Center, Floor: Meeting Room Level, Room 102

Session Type: Symposium

Abstract

This symposium marks the recent 20th anniversary of James Paul Gee's (2003) seminal book, "What Video Games Have to Teach Us About Learning and Literacy," with an exploration of how ongoing transformations in video games, including the learning and literacy practices they enable, invite us to revisit, rethink, and reimagine the ideas put forth in Gee's early and influential text. Convening scholars working across multiple national contexts, and drawing on contrasting and complementary theories and methods, this session offers multiple lines of critical inquiry into the ideas first articulated by Gee and which now underpin many of the logics associated with ubiquitous digital technologies.

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