Paper Summary
Share...

Direct link:

Motivational Effects of Annotations and Quizzes in a VR-Based Field Trip

Wed, April 8, 7:45 to 9:15am PDT (7:45 to 9:15am PDT), Westin Bonaventure, Floor: Lobby Level, Los Feliz

Abstract

Immersive virtual reality (IVR) enables students to explore complex scientific topics through virtual field trips (VFTs). Yet, evidence on how to support learning and motivation in classroom-based VR remains limited. This study examined how annotations and quizzes affect motivation, and how motivation relates to interest in a VFT on wastewater treatment. A total of 126 tenth-grade students participated in a 2x2 design with annotations, quizzes, both, or no support. Motivation (ARCS), competence experience, interest, willingness to exert effort (WTEE), and cyber sickness were assessed using pre- and post-tests. Annotations increased attention; quizzes enhanced competence. Relevance was the only factor that significantly predicted interest. While all students improved their knowledge, the analysis focused on motivational outcomes.

Authors