Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Change Preferences / Time Zone
Sign In
Bluesky
Threads
X (Twitter)
YouTube
This study explores the development and implementation of neurodiverse teaching practices in STEAM education. We conducted six teacher workshops introducing neurodiverse pedagogies centered around computational thinking (CT) in creative embodied activity while using wearable music technology. Middle school teachers participated in our hybrid workshops, co-designing and implementing CT mini-lessons that prioritized accessibility and creativity. Preliminary survey data revealed 50% of teachers adopted the curriculum, finding it more engaging (58%) than traditional curriculum, yet time-intensive (33%). Results highlight the potential of embodied technologies to support neurodivergent learners while underscoring the need for scaffolding such teaching practices for sustainability. The study advances inclusive STEAM education by centering neurodiversity, accessibility, and epistemic justice, urging future research on adaptive curricular design.