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(Re)imagining a better future in/for graduate education requires engaging with our pasts and presents, ugly or otherwise. With this in mind, our paper explores what playing video games–and, in particular, what approaching them, playfully, as mentor texts–might have to teach us for this endeavor. Our proposal provides a glimpse into this experiment in gamification by focusing on the lessons Author 1 learned from playing one such video game, Hades. In so doing, it blurs the lines between failure and success, inviting the reader (and the Academy in general) to embrace ‘losing’ as a mechanism for personal and institutional growth.