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This study explores how pre-service teachers’ perceptions of ICT strategies in teacher education predict their perceptions of digital game-based learning (DGBL). Guided by the Synthesis of Qualitative Evidence (SQD) model, data were collected from 306 pre-service teachers using validated scales. Regression analyses revealed that perceptions of ICT strategies significantly predicted attitudes, self-efficacy, and perceptions of DGBL. Instructional design emerged as the strongest strategy, while reflection and role modeling were less emphasized. These findings underscore the importance of integrating ICT strategies, particularly modeling, feedback, and authentic experiences, into teacher education programs to foster readiness for digital innovation in classrooms. The study provides implications for designing teacher education programs that effectively prepare future teachers to use DGBL.