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This study explores how perceived gamification affordances drive users’ digital pro-environmental behavior (DPEB) on Ant Forest, a green gamification initiative embedded in Alipay. Drawing on Uses and Gratifications Theory and Environmental Psychology, the study examines how motivational affordances (reward, competition, cooperation), social affordances (visibility, community), and narrative affordances influence DPEB through psychological ownership and immersion. Based on a survey of 463 users and structural equation modeling, findings reveal that immersion and ownership mediate the effects of gamified affordances on DPEB. This study contributes a theoretical model bridging affordance theory and green behavioral change, offering design implications for sustainability-oriented platforms.