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AI has been adopted for a range of educational purposes for young learners, particularly for enhancing children’s AI literacy and related knowledge, but there has been a lack of connection with real-life use and applications. This paper presents our preliminary data analysis from a pilot study of integrating the use of Generative AI into a maker-based STEM learning program using playful activities for children (aged 6-12) in public libraries. By investigating log data from the chat system and video recordings, we explored how children and their caregivers used AI for their making, developed prompts for AI during making, and how their interactions with AI supported (or did not support) their making.