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This paper examines how identical VR log events can signal different cognitive states depending on instructional sequence. We analyze fine-grained logs (exploration time, information panel reading, and state transitions) from a high-school cell division VR simulation, comparing the Paper→VR sequence with the VR→Paper. Paper-first students explored more, yet exploration did not relate to achievement; for VR-first students, longer exploration and more transitions predicted lower scores. Round-specific reading and coupling patterns also diverged: in VR-first, reading chained to immediate correct actions without broader exploratory moves; in paper-first, reading integrated with a wider repertoire. We do not claim one sequence is superior; rather, we show that log features are context sensitive. We propose sequence-aware, coupling-based analytics and design implications for adaptive scaffolds.