Paper Summary
Share...

Direct link:

Exploring Higher Education Faculty Perceptions of and Experiences with Gamification in Online Learning

Fri, April 10, 1:45 to 3:15pm PDT (1:45 to 3:15pm PDT), Los Angeles Convention Center, Floor: Level One, Petree Hall C

Abstract

The purpose of this study is to better understand higher education faculty perceptions of and experiences with gamification with respect to online learning. There is a lack of literature that discusses faculty perceptions of and experiences with gamification. This study uses the theory of technology acceptance model (TAM) as the theoretical foundation to inform the study. It is a descriptive qualitative study that uses semi-structured, open-ended survey questions to collect the data. The data will be analyzed using the Three-Cycle approach to data analysis by Saldana (2016).

Authors