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Exploring the effects of adaptive gamification on learning motivation (Stage 2, 12:59 PM)

Sun, April 12, 11:45am to 1:15pm PDT (11:45am to 1:15pm PDT), Los Angeles Convention Center, Floor: Level One, Exhibit Hall A - Stage 2

Abstract

Gamification uses elements like points, badges, and leaderboards to boost motivation. While one-size-fits-all gamification (OG) applies uniform elements, adaptive gamification (AG) customizes them to individual motivations. This study compares AG (n = 36) and OG (n = 37) using a quasi-experimental design focused on learning motivation. Guided by Bartle’s taxonomy, Achievers and Explorers engaged with tailored game elements and challenges. AG fostered deeper learning connections, such as between “pre-task reading” and “post-task review,” enhancing engagement and motivation. OG primarily showed links between “post-task review” and “pre-task reading.” Results demonstrate AG’s ability to promote cohesive and integrated learning experiences, highlighting its advantages over OG in educational settings.

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