Paper Summary
Share...

Direct link:

Engaging Preservice Teachers in the Design and Development of Digital Breakout Games in an Educational Technology Course

Sat, April 23, 9:45 to 11:15am PDT (9:45 to 11:15am PDT), SIG Virtual Rooms, SIG-Technology as an Agent of Change in Teaching and Learning Virtual Roundtable Session Room

Abstract

Although educators have recently begun using digital breakout games as pedagogical strategies in the curriculum, research has thus far reported outcomes associated with playing these games rather than creating them. This study investigates what happens when 23 preservice teachers in a technology integration course design content-focused digital breakout games for the secondary curriculum. By conducting a qualitative analysis of participants’ games and their game design experiences, we found that they developed TPACK, engaged in 21st-century skill-building, persevered through obstacles to experience rewards, and plan to integrate high-level technologies in their future curricula. We provide implications for these findings as well as recommendations for further research.

Author