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Team-Based Gamified Learning in an Online Environment

Sat, April 23, 11:30am to 1:00pm PDT (11:30am to 1:00pm PDT), San Diego Convention Center, Exhibit Hall B

Abstract

This study examined how team-based gamified learning influenced students’ attitudes toward gamification of learning, online collaboration, and competition. Further, the study explored what factors contributed to students’ positive or negative experience with gamified learning. Nine students agreed to participate in the study, and qualitative data were collected from pre- and post-surveys and participants’ reflections. Overall, the team-based gamified learning experience had a positive influence on the participants’ attitudes toward gamification of learning, online collaboration, and competition. The factors contributing to positive experience with team-based gamified learning included fun and enjoyment, relevance, choices, effective teamwork, perceived benefits of online collaboration, game elements, and learning from other teams. Negative experiences mainly resulted from poor teamwork.

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