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Reflective Thinking: A Learning Process Within Gameplay

Mon, April 25, 4:15 to 5:45pm PDT (4:15 to 5:45pm PDT), AERA Virtual Poster Rooms, AERA Virtual Poster Room 1

Abstract

Mostly game based learning focuses on assessing the learner’s outcomes of gameplay but we lack grounded research on understanding the process of reflection within gameplay. Using a case study approach, we examine how players make sense of their gameplay experiences by applying Dewey’s (1938) conceptualization of reflective thinking. The findings section breaks down the player's gameplay experience into six stages of progressive order with illustrative examples - 1) Exploration; 2) Spontaneous interpretation; 3) Identifying the problem(s); 4) Generating possible explanations; 5) Full developed hypotheses; and 6) Testing. We argue that the process of reflection spirals in a gameplay context. These theoretical findings are beneficial for educators to improve the learning experiences of their students within videogames.

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