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We implemented multimodal data fusion to build a prediction model that detects students’ cognitive-affective states (i.e., engagement and stress) during educational gameplay. Cognitive-affective states mediates students’ learning in gameplay. Researchers have sought to predict students’ dynamic cognitive-affective states by using multiple data sources. However, limited research explored how to systematically collect, synthesize, and interpret multimodal data in game-based learning research. In this study, we implemented multimodal data fusion to detect students’ cognitive-affective states during educational gameplay. This paper will present how multimodal data fusion improves the performance of the prediction models in assessing cognitive-affective states.