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Set within the dynamic unfolding of youth climate movements, this paper explores the role of digital media in staging new possibilities for climate change education and activism. We engage theories of affective politics to explore how young people are using digital platforms to both learn about climate change and perform climate activism. We develop this analysis by describing the co-development of a climate education App with young people, a co-design project that brought together elements of climate science, speculative fiction, crowd sourcing, and hacktivism. The paper aims to advance understandings of how digital practices can help young people navigate climate change as a ‘theatre of problems’ through the cultivation of political affects and subjectivities.