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Fundamental Principles of Interaction: Designing User Interfaces for Adaptive, Linear, and Free-Choice Game Navigation Paths

Fri, April 22, 8:00 to 9:30am PDT (8:00 to 9:30am PDT), SIG Virtual Rooms, SIG-Design and Technology Virtual Roundtable Session Room

Abstract

This study examined the design of user interfaces based on the Fundamental Principles of Interaction (Norman, 2013) in an educational game for three navigation paths: (a) adaptive: game levels are suggested based on student's gameplay progress, (b) linear: levels sequence is predetermined, and (c) free-choice: students choose the levels to play. We conducted internal tests to revise the interfaces and a usability test with 26 students. Results yield recommendations such as applying a matrix interface to boost non-linear gameplay and using constraints such as removing the next button to stimulate players to choose a level. These recommendations are important in experimental research to ensure interfaces are user-friendly and aligned with the player behavioral-patterns to support treatment validity for statistical interpretations.

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