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Thus far, we’ve demonstrated wide reaching collaborative relationships between faculty and multi-media professionals that culminate in beautifully designed simulations that increase student engagement, are robust to AI completion, and offer new opportunities for achieving learning outcomes. However, sometimes instructors have exactly zero resources to implement pedagogical innovations in the classroom. This paper reconceptualizes digital simulation activities into their minimal viable product form and makes them more easily accessible for implementation. By using the free software introduced by the multi-media team in combination with more traditional survey design and experimental elements familiar to criminology and criminal justice scholars, this paper tutorializes a low-lift version of digital simulations suitable for faculty and graduate students to implement across K-12 and college classrooms.