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This paper analyses the topographic plans, drawings and scenarios for the so-called artificial kinetic-cybernetic environments by the art group Dvizhenie, from the late 1960s. Composed of a series of labyrinthine spaces and landscapes, where sophisticated technology responded to the movement of the viewer, these environments provided the visitors with unusual experience, spectacle, and encouarged to explore previously unknown possibilities. If critics at the time saw these works as distractions from the urgent issues of reality, then the paper aims to read the project in the context of the ideas of self-transformation and education popular in the 1960s.