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Zones of Parafictional Post-Apocalypse in Video Games: Chornobyl as a Digital Landscape

Sat, November 23, 10:00 to 11:45am EST (10:00 to 11:45am EST), Boston Marriott Copley Place, Floor: 4th Floor, Nantucket

Abstract

This paper contextualizes video games as entangled in ongoing legacies of Cold War nuclear culture, focusing on the prevalence of games set within Chornobyl as a visual epicenter, archetype, and para-fictional post-apocalyptic setting of Cold War fallout. I am particularly interested in what I term “Zone Games” as a subgenre within the larger Chornobyl gaming context. Drawing on heritage studies, theories of dark tourism, and virtual tourism, I argue that these games make use of the existing visual culture of Chornobyl and Pripyat as a semiotic landscape of apocalypse.

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